I have provided User Experience and Interface design for almost each major product I have worked on. I am especially passionate about UX and UI as they are the vehicle by which the user becomes engaged with the product. I typically create extensive wireframes and prototypes in order to best understand the optimal user flow and in many cases have benefitted from the involvement of focus test groups. By observing individuals’ use habits and pain points, I have been able to iterate and ultimately produce more successful user flows and interaction.
Design and Prototyping Tools Used: Adobe Illustrator & Photoshop, 3dsMax, GameSalad Creator, Unity3D, Powerpoint, Muse
UI Production Tools: Adobe Illustrator & Photoshop , NGUI for Unity3D
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DESIGN CASE STUDIES
The following samples include more in-depth breakdowns of specific projects I have worked on relating to User Experience. These projects range from core online multiplayer games to training software and enhanced passive media.
In 2013 while working at Thunderdog LLC I was tasked to design and direct the reboot of classic PC strategy franchise Battle Isle for tablets and web. I was challenged with translating a traditionally core experience into something that felt genuine but also felt natural on the touch screen form factor… READ MORE
My first task when hired on at GameSalad was to utilize the Creator development tool to build an interactive training app for Alaska Airlines. This app would be used to train their ground teams their responsibilities and incentives to cooperate to make processing planes faster and more efficient… READ MORE
As a lifelong fan of comics I have never missed an opportunity to use new technologies to enhance the medium. While at GameSalad I was able to put together a number of comic book products that showcased not only how enjoyable interactive comics could be to read, but how easy and user friendly they were to make using special project templates I designed for the Creator development tool… READ MORE